Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks5
Land ramp2
Treasure generators1
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal8
Graveyard hate1
Board wipes3
Edict effects2
Protection2
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+24ⓘ
Synergy pieces8
Win conditions3
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators14
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats97Mana base82Interaction76
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats27 cards
27 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.