4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators2
Minor treasure1
Commander Synergy+1ⓘ
Tutors3
Draw engines13
Cantrips & burst draw6
Wheels4
+8
Scry & Surveil1
Recursion3
+3
Value engines3
Artifact/enchantment removal2
Spot removal9
+5
Graveyard hate1
Stax & hate8
Fetchlands2
+5
+5
Dual & shock lands1
+6
Premium utility lands3
+5
+5
+4
Utility lands4
+3
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
Basic lands3
+12
+1
+6
Combat Damage Synergy+8ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions2
Combat threats2
Drain effects9
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.6 (Bracket 2)+Game Changers 4→ Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)13 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Discard19 cards
19 discard synergies. Empty opponents' hands while gaining value.
,,,,
Group Hug11 cards
11 group hug effects. Help everyone while quietly advancing a win plan.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.1→4.6+0.5
BracketB3→B4(+1)
Vectors
Velocity
37→47
+10
Consistency
88→90
+2
Interaction
63→63
—
Efficiency
75→74
-1
Lethality
73→72
-1
Card Changes
Added (5)
Removed (4)