Commander
No commander provided5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks2
Tutors1
Draw engines5
Cantrips & burst draw10
Recursion1
Counterspells25
Spot removal4
Protection1
Mana Acceleration (12 sources)+2ⓘ
Basic lands1
Island+36
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction96Consistency78Speed70
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control31 cards
31 counterspells. Control the stack and protect your win conditions.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm7 cards
7 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.