Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(357 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines5
Cantrips & burst draw10
Wheels1
Recursion8
Value engines6
Other1
Spot removal4
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
+7
+5
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
9 Combo Families (10 lines, Consistency: 100%)+65ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces10
Synergy pieces11
Win conditions2
Combat threats1
Sacrifice outlets3
+4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats98Consistency89Mana base84
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
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Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
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