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Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence205 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other acceleration3
Treasure generators2
Tutors2
Draw engines3
Cantrips & burst draw2
Spot removal7
Board wipes2
Stax & hate2
Protection1
Mono-Color Mana Base (no fixing needed)+28ⓘ
Fetchlands1
Utility lands1
Basic lands1
Combat Damage Synergy: token swarm strategy, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces2
Combat threats4
Token generators5
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Aggro (Commander)1 cards
Commander rewards aggressive, combat-focused gameplay.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.