Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(418 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana8
Mana rocks2
Mana dorks2
Treasure generators3
Low Land Count (29/30)+-3ⓘ
Tutors15
Draw engines5
Cantrips & burst draw5
Recursion3
Value engines3
Counterspells2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (29/30)+-3ⓘ
Fetchlands3
Premium utility lands2
Utility lands2
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces4
Win conditions1
Combat threats3
Sacrifice outlets2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.9 (Bracket 3)+Game Changers→ Bracket 4
Consistency95Speed82Interaction68
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Toughness Matters10 cards
10 toughness-matters cards. Deal damage based on toughness instead of power.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.