Celes, Rune Knight

6.3±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Deterministic combo linesCeles, Rune Knight,Goblin Bombardment
High confidence(410 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana1
Land ramp1
Treasure generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
Threats97Mana base84Consistency77

1.8 above Bracket 2 ceiling (4.5)

0.2 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes10 total

Aristocrats27 cards

27 sacrifice/death synergies. Drains opponents while generating value from deaths.

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos6 total