Celes, Rune Knight

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Commander
6.3±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence410 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks7
Land ramp1
Treasure generators1
Commander Draw Engine+10
Tutors2
Draw engines5
Cantrips & burst draw9
Scry & Surveil2
Recursion7
Spot removal10
Board wipes1
Protection1
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands6
Basic lands3
6 Combo Families+42
Combat Damage Synergy: token package, aristocrats engine+11
Combo pieces6
Synergy pieces17
Combat threats4
Sacrifice outlets4
Drain effects2
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

2-card combo 1
Game changers — none
Mass land denial — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats27 cards

27 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos6 total

  • 2-card combos · 6
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