Commander
6.3±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(410 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Land ramp1
Treasure generators1
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw9
Scry & Surveil2
Spot removal10
Board wipes1
Protection1
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands6
6 Combo Families (6 lines, Consistency: 70%)+42ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combo pieces6
Synergy pieces17
Combat threats4
Sacrifice outlets4
Drain effects2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats97Mana base84Consistency77
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Aristocrats27 cards
27 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.