Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(469 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp2
Treasure generators2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines2
Control Strategy Bonus (33.6 interaction cards)+30ⓘ
Counterspells6
Spot removal8
Board wipes15
Stax & hate5
Protection2
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands4
Taplands5
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21ⓘ
2 Combo(s) Detected (Consistency: 30%)+19ⓘ
Combo pieces3
Win conditions1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Interaction97Mana base89Threats79
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Theft7 cards
7 steal effects. Turn opponents' threats against them.