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Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence469 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp2
Treasure generators2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines2
Control Strategy+30ⓘ
Counterspells6
Spot removal8
Board wipes15
Stax & hate5
Protection2
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands4
Taplands5
Basic lands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21ⓘ
2 Combo(s) Detected (Consistency: 30%)+19ⓘ
Combo pieces3
Win conditions1
Token generators7
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Theft7 cards
7 steal effects. Turn opponents' threats against them.
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