Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(202 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp3
Other acceleration1
Commander Draw Engine (Indominus Rex, Alpha provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw4
Recursion2
Value engines1
Spot removal6
Graveyard hate1
Board wipes3
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands2
Utility lands3
Taplands5
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+14ⓘ
Synergy pieces7
Combat threats2
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base79Threats54Interaction36
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Dinosaur Tribal21 cards
21 dinosaur creatures detected. Tribal synergies can create powerful board states.
Deathtouch13 cards
13 deathtouch synergies. Small creatures that kill anything they touch.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.