Commander
4.9Β±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(339 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration3
Tutors2
Draw engines6
Cantrips & burst draw6
Wheels3
Recursion1
Counterspells2
Spot removal6
Graveyard hate2
Protection2
Other3
Mono-Color Powerhouse Lands (2)+3β
Mana Acceleration (12 sources)+2β
Fetchlands3
Dual & shock lands1
Utility lands13
Taplands3
Basic lands1
Island+19
Combat Damage Synergy: token swarm strategy, aristocrats engine+19β
Synergy pieces3
Combat threats1
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more ββ
Power level 4.9 β Bracket 3
Consistency91Mana base80Interaction65
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
βGame changers β none
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes8 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Spirit Tribal8 cards
8 spirit creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.