HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WG

Kyler, Sigardian Emissary

viapasted list·Updated 45 days ago·6 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence253 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks3
Land ramp2
Other acceleration1
Tutors2
Draw engines1
Cantrips & burst draw4
Recursion2
Value engines7
Spot removal6
Board wipes2
Stax & hate2
Protection7
Two-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration+1ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands3
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 damage multiplier+25ⓘ
Synergy pieces3
Win conditions2
Combat threats3
Token generators3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.8 → Bracket 3
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters23 cards

23 counter synergies. Grow your creatures over time for massive threats.

,,,,
Human Tribal18 cards

18 human creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.