Commander
2.9±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(168 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp1
Low Land Count (31/33)+-5ⓘ
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal15
Graveyard hate1
Board wipes2
Two-Color Mana Base (no fixing needed)+20ⓘ
Low Land Count (31/33)+-5ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands6
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces10
Win conditions4
Combat threats2
Sacrifice outlets1
Drain effects1
Reanimation1
Damage multipliers1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Threats85Mana base75Interaction37
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spider Tribal20 cards
20 spider creatures detected. Tribal synergies can create powerful board states.
Infect13 cards
13 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.