Shelob, Child of Ungoliant

2.9±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(168 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+20
Low Land Count (31/33)+-5
Premium utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Combat threats2
Sacrifice outlets1
Drain effects1
Reanimation1
Damage multipliers1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
Threats85Mana base75Interaction37

1.9 above Bracket 0 ceiling (1)

0.1 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Spider Tribal20 cards

20 spider creatures detected. Tribal synergies can create powerful board states.

Infect13 cards

13 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.