Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(374 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Low Land Count (30/34)+-10ⓘ
Draw engines4
Recursion2
Counterspells1
Spot removal1
Artifact/enchantment removal2
Graveyard hate2
Board wipes1
Stax & hate24
Low Land Count (30/34)+-10ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands6
Commander Synergy (2 groups)+14ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combat threats3
Drain effects1
Token generators3
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction98Mana base78Threats46
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stax26 cards
26 stax pieces. Tax and restrict opponents' resources while breaking parity.
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Hatebears13 cards
13 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.