Locked Out

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(374 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Fast mana1
Commander Synergy (2 groups)+14
Combat Damage Synergy: 1 evasion enabler+3
Group slug1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Interaction98Mana base78Threats46

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Stax26 cards

26 stax pieces. Tax and restrict opponents' resources while breaking parity.

Voltron17 cards

17 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Hatebears13 cards

13 hatebear creatures. Small creatures that restrict opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.