Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(373 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration4
Draw engines6
Cantrips & burst draw6
Recursion3
Control Strategy Bonus (26.6 interaction cards)+30ⓘ
Counterspells4
Spot removal9
Graveyard hate2
Board wipes2
Stax & hate11
Protection5
Other1
Two-Color Mana Base (no fixing needed)+13ⓘ
Fetchlands1
Premium utility lands1
Utility lands6
Taplands7
2 Combo Families (2 lines, Consistency: 55%)+23ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces3
Synergy pieces2
Combat threats3
Drain effects1
Token generators2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction90Consistency82Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Enchantress7 cards
7 enchantment synergy cards. Deck rewards you for casting enchantments.