Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(497 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks1
Other acceleration5
Tutors2
Draw engines8
Cantrips & burst draw14
Recursion1
Value engines3
Counterspells14
Spot removal9
Board wipes1
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (11 sources)+1ⓘ
Basic lands1
Island+31
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Tempo Control (lockout lethality)+18.6ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces3
Combat threats1
Token generators1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction94Consistency91Threats91
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
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Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Bounce11 cards
11 bounce effects. Return permanents to hand for tempo advantage.
Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.