Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(363 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Commander Draw Engine (Rigo, Streetwise Mentor provides card draw)+10ⓘ
Low Land Count (32/36)+-10ⓘ
Draw engines11
Cantrips & burst draw2
Recursion3
Value engines3
Counterspells7
Spot removal3
Board wipes4
Stax & hate1
Low Land Count (32/36)+-10ⓘ
Dual & shock lands11
Premium utility lands3
Utility lands11
Taplands1
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions1
Combat threats5
Token generators3
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction88Threats87Mana base83
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies31 cards
31 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro23 cards
23 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Hatebears13 cards
13 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.