Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(425 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana9
Mana rocks1
Land ramp1
Other acceleration4
Tutors5
Draw engines2
Cantrips & burst draw2
Control Strategy Bonus (17.8 interaction cards)+30ⓘ
Spot removal2
Board wipes12
Stax & hate1
Other1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Dual & shock lands3
Utility lands3
Taplands9
Combat Damage Synergy: 6 damage multipliers+24ⓘ
Tempo Control (lockout lethality)+11.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Drain effects3
Token generators1
Extra turns1
Damage multipliers1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Game Changers→ Bracket 4
Threats87Speed84Interaction80
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.