Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(237 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp1
Other acceleration1
Tutors2
Draw engines3
Counterspells2
Spot removal3
Board wipes9
Stax & hate1
Protection1
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands10
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, 2 damage multipliers+23ⓘ
1 Combo(s) Detected (Consistency: 56%)+19ⓘ
Combo pieces2
Synergy pieces2
Combat threats4
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Interaction82Threats68Mana base55
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.