5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence410 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana2
Mana rocks6
Mana dorks3
Land ramp7
Other acceleration3
Commander Draw Engine+13ⓘ
Commander Synergy+1ⓘ
Tutors2
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Value engines4
Artifact/enchantment removal2
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate2
Protection4
Mana Acceleration+9ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands7
Taplands1
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions11
Combat threats4
Sacrifice outlets1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 1→ Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
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Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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Tokens (Commander)6 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.