Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(366 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp2
Treasure generators1
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Draw engines8
Cantrips & burst draw4
Recursion1
Value engines5
Counterspells1
Spot removal11
Board wipes1
Stax & hate3
Protection4
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands7
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces4
Combat threats3
Drain effects1
Token generators7
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats88Mana base83Interaction82
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.