Commander
6.9±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(452 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks4
Land ramp5
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw1
Scry & Surveil1
Recursion1
Other2
Spot removal9
Graveyard hate2
Board wipes2
Protection3
Other1
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands8
6 Combo Families (6 lines, Consistency: 47%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces17
Win conditions3
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 3
Threats99Mana base78Interaction65
-0.4 below Bracket 4 threshold (6.5)
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.