5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence395 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators2
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines14
Cantrips & burst draw2
Recursion5
Value engines4
Counterspells2
Spot removal8
Board wipes3
Stax & hate2
Protection6
Fetchlands2
+8
+8
Dual & shock lands7
+6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands3
+5
+5
+6
Combat Damage Synergy: token package, 1 extra combat, 2 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Win conditions1
Combat threats11
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency89Mana base85Interaction84
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Aggro31 cards
31 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.