Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(183 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks7
Land ramp1
Other acceleration3
Treasure generators1
Commander Draw Engine (Mathas, Fiend Seeker provides card draw)+15ⓘ
Tutors4
Draw engines4
Cantrips & burst draw6
Recursion3
+3
Value engines1
Other3
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Spot removal5
Board wipes4
Stax & hate14
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands3
+2
+8
+11
Tempo Control (lockout lethality)+6.8ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Win conditions3
Combat threats1
Drain effects8
Token generators2
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency67Mana base66Interaction63
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Stax (Commander)12 cards
This deck uses resource denial and disruption to slow opponents down.
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Lifedrain7 cards
7 lifedrain effects. Drain opponents' life while gaining your own.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.