Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(436 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Fast mana2
Mana rocks5
Treasure generators2
Draw engines6
Scry & Surveil1
Recursion1
Value engines2
Spot removal9
Graveyard hate1
Board wipes3
Edict effects2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+24ⓘ
Synergy pieces7
Win conditions2
Sacrifice outlets4
Drain effects1
Token generators16
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats97Mana base82Interaction79
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats32 cards
32 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.