Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Low Land Count (33/35)+-5ⓘ
Tutors3
Draw engines11
Cantrips & burst draw6
Recursion3
Value engines6
Control Strategy Bonus (14.4 interaction cards)+30ⓘ
Counterspells4
Spot removal6
Board wipes2
Stax & hate1
Protection2
Two-Color Powerhouse Lands (3)+6ⓘ
Low Land Count (33/35)+-5ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands9
Taplands7
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Commander Synergy (1 groups)+6ⓘ
Synergy pieces5
Win conditions1
Combat threats3
Drain effects1
Token generators3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency91Threats81Mana base80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Ninjutsu16 cards
16 ninja synergies. Sneak ninjas into combat for devastating triggers.
Unblockable / Evasion16 cards
16 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.