Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(282 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Land ramp3
Other acceleration3
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (2 groups)+8ⓘ
Tutors1
Draw engines5
Cantrips & burst draw6
Value engines17
Other1
Counterspells3
Spot removal8
Board wipes1
Two-Color Powerhouse Lands (5)+15ⓘ
Dual & shock lands4
Premium utility lands4
Utility lands14
Taplands1
3 Combo Families (3 lines, Consistency: 51%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 5 tribal lords, 5 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+12.2ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (2 groups)+5ⓘ
Combo pieces5
Synergy pieces7
Win conditions1
Combat threats5
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats95Mana base88Consistency85
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Merfolk Tribal29 cards
29 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.