Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(381 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp2
Other acceleration1
Tutors3
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines6
Counterspells5
Spot removal5
Board wipes2
Stax & hate2
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands19
Taplands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 7 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats7
Token generators6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction89Mana base89Threats82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Tap / Untap14 cards
14 tap/untap synergies. Generate extra value from activated abilities.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.