Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(473 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana dorks3
Land ramp13
Other acceleration3
Treasure generators3
Commander Draw Engine (The Goose Mother provides card draw)+10ⓘ
Tutors10
Draw engines1
Cantrips & burst draw2
Recursion3
Value engines3
Counterspells3
Spot removal7
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (2)+9ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands1
Utility lands9
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces9
Win conditions2
Combat threats4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base93Speed90Consistency88
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Food Matters10 cards
10 food synergy cards. Create, sacrifice, and benefit from Food tokens.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.