Shrines

Commander
WUBRG
See all Go-Shintai of Life's Origin data
7.7±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence564 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+9
Fast mana4
0+8
1+10
+9
+5
Mana rocks5
2+6
3+4
3+3
2G+2
5+2
Mana dorks5
G+6
G+6
1G+6
1GW+3
4R/G+2
Land ramp3
1G+5
2G+3
3G+2
Other acceleration3
1W+3
WBG+3
3W+9
Commander Synergy (1 groups)+1
Tutors7
W+9
1B+10
GW+3
2W+2
2GW+8
WUBRG+2
+8
Draw engines8
GW+5
2U+10
2G+5
2G+5
2G+5
2UR+5
3U+2
4U+2
Cantrips & burst draw2
U+6
1G1R+1
Recursion5
XWU+2
1GG+5
WBG+3
+5
+1
Value engines6
1G+5
1U+1
2U+2
WUB+2
2R+1
2WU+2
Synergy support1
3W+1
Control Strategy Bonus (19 interaction cards)+30
Counterspells2
0+9
U+8
Artifact/enchantment removal1
1G+7
Spot removal6
W+7
W+6
W+2
BB+5
2GW+6
3B+2
Board wipes2
1U+8
4W+6
Stax & hate2
3B+2
4W+4
Protection4
1G+4
GW+2
3W+1
+4
Mana Acceleration (20 sources)+8
Fetchlands6
+8
+8
+8
+8
+8
+5
Dual & shock lands10
+9
+9
+6
+6
+6
+6
+6
+6
+6
+4
Premium utility lands7
+5
+5
+5
+5
+5
+5
+4
Utility lands6
+3
+2
+2
+2
+2
+2
Basic lands3
+1
+1
+1
Other1
3+2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers+24
Commander Synergy (3 groups)+21
Tempo Control (lockout lethality)+13
Synergy pieces1
4G+6
Win conditions1
2R+2
Combat threats3
1U+1
3W+1
1G1R+1
Drain effects3
1B+2
2R+1
3W+1
Token generators2
3W+4
4G+4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.7 → Bracket 4
Mana base97Consistency91Speed88

0.7 above Bracket 3 ceiling (7)

1.3 below Bracket 5 threshold (9)

Game Changers are present, but the power level already places this deck in Bracket 4.

Game changers 6
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.