Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(377 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks7
Land ramp9
Other acceleration4
Tutors3
Draw engines8
Cantrips & burst draw6
Recursion5
Value engines4
Counterspells2
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Land destruction1
Board wipes4
Protection1
Mono-Color Powerhouse Lands (6)+18ⓘ
Mana Acceleration (24 sources)+14ⓘ
Fetchlands4
Utility lands7
Taplands1
Basic lands1
Forest+30
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Tempo Control (lockout lethality)+7.2ⓘ
Synergy pieces2
Win conditions4
Combat threats1
Sacrifice outlets3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base90Speed88Consistency84
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Elf Tribal9 cards
9 elf creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.