Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(279 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration2
Tutors1
Draw engines10
Cantrips & burst draw3
Recursion3
Value engines10
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Mono-Color Powerhouse Lands (4)+15ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands3
Basic lands1
Plains+24
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Drain effects1
Token generators2
Reanimation3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Consistency83Threats82Mana base75
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain42 cards
42 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Cleric Tribal31 cards
31 cleric creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.