Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence302 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
+2
Mana rocks5
Mana dorks1
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines7
Cantrips & burst draw11
Recursion1
Value engines5
Other4
Counterspells2
Spot removal5
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+8ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+6
+7
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+23ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces13
Win conditions5
Combat threats5
Sacrifice outlets1
+4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Consistency87Threats84Mana base75
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm18 cards
18 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.