Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(336 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Mana rocks5
Treasure generators2
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines1
Counterspells1
Spot removal6
Artifact/enchantment removal1
Board wipes3
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands2
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 60%)+24ⓘ
Tempo Control (lockout lethality)+5.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators11
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats96Interaction80Mana base75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.