HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WR

Cass, Hand of Vengeance

viapasted list·Updated 46 days ago·11 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence336 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks5
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines1
Counterspells1
Artifact/enchantment removal1
Spot removal6
Board wipes3
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 60%)+24ⓘ
Tempo Control+5.2ⓘ
Extra Turn Package+5ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators11
Reanimation1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy18 cards

18 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Voltron17 cards

17 equipment/auras. Stack these on your commander for one-shot commander damage kills.

,,,,
Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,

Combos2 total

  • 3-card combos · 2
  • ++
  • ++