Cass, Hand of Vengeance

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Deterministic combo linesCass, Hand of Vengeance,Goblin Bombardment+1 more
High confidence(336 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Treasure generators2
Two-Color Mana Base (no fixing needed)+13
Two-Color Powerhouse Lands (1)+2
Fetchlands1
Dual & shock lands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
2 Combo(s) Detected (Consistency: 60%)+24
Tempo Control (lockout lethality)+5.2
1 extra turn effect+5
Sacrifice outlets1
Reanimation1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Threats96Interaction80Mana base75

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Token Strategy18 cards

18 token producers. Go-wide strategies can overwhelm opponents with numbers.

Voltron17 cards

17 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos2 total