Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw13
Recursion3
Value engines4
Counterspells3
Spot removal3
Board wipes1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands3
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 2 damage multipliers+25ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+3ⓘ
Combo pieces1
Synergy pieces6
Win conditions2
Combat threats1
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Consistency85Threats85Speed66
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Cantrips12 cards
12 cantrips. Cheap spells that replace themselves for velocity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.