Animar, Soul of Elements

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Commander
9.5±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence667 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana7
Mana rocks3
Mana dorks6
Land ramp2
Other acceleration5
Treasure generators1
Commander Synergy+6
Tutors6
Draw engines5
Cantrips & burst draw6
Wheels2
Value engines1
Counterspells7
Spot removal5
Graveyard hate1
Stax & hate1
Protection5
Mana Acceleration+13
Fetchlands6
Dual & shock lands9
Premium utility lands6
Utility lands6
Taplands1
Basic lands2
4 Combo(s) Detected (Consistency: 96%)+39
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25
Commander Synergy+17
Combo pieces6
Synergy pieces4
Win conditions1
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5

0.5 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

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Counter Control7 cards

7 counterspells. Control the stack and protect your win conditions.

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Storm7 cards

7 storm synergies. Chain spells for exponential value.

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Combos4 total

  • 2-card combos · 4
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