Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(382 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana4
Mana rocks1
Land ramp2
Other acceleration6
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Low Land Count (16/29)+-33ⓘ
Tutors3
Draw engines5
Recursion2
Value engines4
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate6
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (6)+21ⓘ
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (16/29)+-33ⓘ
Fetchlands4
Premium utility lands1
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 7 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces2
Win conditions2
Combat threats10
Token generators5
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Threats92Speed85Interaction84
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Angel Tribal29 cards
29 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.