Reveal™: Show More. Ramp More. Win More.

2.6±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(139 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana Acceleration (13 sources)+3
Two-Color Powerhouse Lands (1)+1
Fetchlands1
Premium utility lands1
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.6 (Bracket 1)+Game Changers Bracket 3
Mana base79Threats67Speed53
Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

+1/+1 Counters18 cards

18 counter synergies. Grow your creatures over time for massive threats.

X Spells17 cards

17 X-cost spells. Scale your spells with your mana for big finishers.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.