Commander
4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence204 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Land ramp3
Commander Synergy (1 group)+1ⓘ
Draw engines1
Cantrips & burst draw7
Scry & Surveil1
Recursion3
Value engines10
Synergy support2
Counterspells6
Spot removal9
Board wipes2
Stax & hate3
Protection5
Fetchlands1
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands4
+1
+2
+2
+2
Other1
Combat Damage Synergy+11ⓘ
Commander Synergy (2 groups)+5ⓘ
Commander Power Floor (Atraxa, Praetors' Voice, 9/10)+1.2ⓘ
Win conditions6
Combat threats9
Drain effects2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Infect30 cards
30 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Proliferate26 cards
26 proliferate effects. Multiply all counters on permanents at once.
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Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.