Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(216 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana dorks6
Land ramp1
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines6
Spot removal6
Graveyard hate1
Board wipes2
Protection2
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 6 token doublers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets3
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base82Threats57Speed51
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters42 cards
42 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.