Commander
No commander provided10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,
High confidence(690 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana10
+9
Mana rocks3
Treasure generators1
Low Land Count (29/30)+-3ⓘ
Tutors9
Draw engines6
Cantrips & burst draw3
Wheels1
Recursion1
Value engines2
Counterspells14
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Land destruction1
+7
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (29/30)+-3ⓘ
Fetchlands3
+8
+8
+5
Dual & shock lands9
+9
+6
+6
+6
+5
+4
+4
+4
+4
Premium utility lands5
+6
+5
+5
+4
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Basic lands1
+4
6 Combo Families (6 lines, Consistency: 92%)+48ⓘ
Combo pieces10
Synergy pieces2
Token generators1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Interaction97Consistency93Threats93
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 14
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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Consultation / Thoracle2 cards
2 Consultation line cards. Win by exiling your library.
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Combo (Commander)12 cards
This deck is built around assembling infinite combos or combo finishes.
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