Commander
8.9±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(622 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks1
Mana dorks8
Other acceleration2
Tutors19
Draw engines5
Cantrips & burst draw1
Recursion1
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Stax & hate5
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands6
Dual & shock lands4
Premium utility lands3
Utility lands5
Taplands2
4 Combo Families (4 lines, Consistency: 90%)+38ⓘ
Combat Damage Synergy: 5 haste enablers+10ⓘ
Combo pieces7
Synergy pieces3
Win conditions2
Combat threats2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Consistency95Threats93Mana base91
-0.4 below Bracket 5 threshold (8.5)
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.