Commander
No commander provided3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(179 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (92% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration2
Other1
Draw engines6
Cantrips & burst draw22
Value engines1
Counterspells4
Spot removal3
Protection8
Fetchlands3
Premium utility lands1
Utility lands4
Taplands7
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+10ⓘ
Synergy pieces5
Combat threats10
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency78Mana base67Interaction60
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Cantrips13 cards
13 cantrips. Cheap spells that replace themselves for velocity.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.