Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators13
Other2
Tutors1
Draw engines1
Cantrips & burst draw8
Recursion5
Value engines3
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+10
+11
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 51%)+22ⓘ
Combo pieces5
Synergy pieces12
Win conditions2
Combat threats1
Drain effects5
Token generators2
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Speed89Mana base75
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy27 cards
27 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Treasure21 cards
21 treasure generators. Ramp and artifact synergies in one package.
,,,,
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,