4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence261 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
+5
Mana rocks3
Other acceleration5
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors3
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion8
+1
Value engines3
Synergy support1
Spot removal8
Board wipes2
Stax & hate2
Protection10
Soft interaction3
Two-Color Powerhouse Lands+7ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
Basic lands2
+10
+5
Tempo Control+12ⓘ
Commander Synergy+1ⓘ
Synergy pieces2
Combat threats12
Drain effects4
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.0 (Bracket 2)+Game Changers 3→ Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron28 cards
28 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Forced Combat / Goad11 cards
11 forced combat effects. Make opponents attack each other.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.