Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(484 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Other acceleration2
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+9ⓘ
Tutors2
Draw engines8
Recursion2
Value engines3
Counterspells4
Spot removal3
Board wipes4
Stax & hate6
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands11
Premium utility lands3
Utility lands7
Taplands2
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base91Interaction90Consistency84
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Defenders/Walls34 cards
34 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Hatebears13 cards
13 hatebear creatures. Small creatures that restrict opponents.