Arcades, The Strategist - Defender-tribal

6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(484 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15
Commander Synergy (1 groups)+8
Fast mana1
Mana dorks1
Land ramp2
Other acceleration2
Commander Draw Engine (Arcades, the Strategist provides card draw)+18
Commander Synergy (1 groups)+9
1 Combo(s) Detected (Consistency: 66%)+20
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6
Commander Synergy (1 groups)+4
Synergy pieces1
Win conditions1
Combat threats1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Mana base91Interaction90Consistency84

0.4 above Bracket 3 ceiling (6.5)

1.6 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Defenders/Walls34 cards

34 defenders/walls. Build an impenetrable wall, then convert to damage.

Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

Hatebears13 cards

13 hatebear creatures. Small creatures that restrict opponents.

Combos1 total