Wolverine, Best There Is

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Commander
8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence561 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana10
Mana rocks2
Mana dorks6
Land ramp2
Other acceleration3
Treasure generators2
Tutors5
Draw engines4
Cantrips & burst draw3
Value engines7
Counterspells2
Spot removal5
Board wipes1
Stax & hate1
Protection12
Two-Color Powerhouse Lands (5)+20
Mana Acceleration+14
Fetchlands4
Dual & shock lands4
Premium utility lands1
Utility lands11
Taplands2
Basic lands2
8 Combo(s) Detected (Consistency: 92%)+57
Combat Damage Synergy: token package, 2 token doublers, 2 extra combats, 3 haste enablers, 1 damage multiplier+25
Combo pieces9
Synergy pieces6
Win conditions4
Combat threats3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4 → Bracket 4

1.4 above Bracket 3 ceiling (7)

0.6 below Bracket 5 threshold (9)

Game changers 10
Minimum Bracket 4
2-card combo 1
Mass land denial — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters13 cards

13 counter synergies. Grow your creatures over time for massive threats.

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Voltron13 cards

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos8 total

  • 2-card combos · 8
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