Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(454 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp4
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors3
Draw engines6
Scry & Surveil2
Recursion3
Spot removal4
Stax & hate1
Protection6
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands11
Taplands8
6 Combo(s) Detected (Consistency: 77%)+44ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces8
Synergy pieces3
Win conditions1
Combat threats2
Sacrifice outlets3
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats93Consistency86Mana base86
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
-1/-1 Counters16 cards
16 -1/-1 counter cards. Weaken and wither opponent creatures.
Goblin Tribal9 cards
9 goblin creatures detected. Tribal synergies can create powerful board states.