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HomeExplore decksCommanders
WG

Aragorn, Company Leader

viapasted list·Updated 46 days ago·7 views·

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Power level

3.0±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence163 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp1
Other acceleration1
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion1
Value engines8
Artifact/enchantment removal1
Spot removal6
Protection8
Two-Color Mana Base (no fixing needed)+31ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 58%)+19ⓘ
Combo pieces2
Synergy pieces2
Combat threats3
Token generators2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2

Right at the Bracket 2 threshold

2.0 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters44 cards

44 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter15 cards

15 legendary synergies. Your legends grow stronger together.

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Combos1 total

  • 2-card combo · 1
  • +