Aragorn, Company Leader

3.0±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(163 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+31
Dual & shock lands1
Premium utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 58%)+19

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2
Mana base75Threats73Interaction50

Right at the Bracket 2 threshold

1.5 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

+1/+1 Counters44 cards

44 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Legends Matter15 cards

15 legendary synergies. Your legends grow stronger together.

Combos1 total