Commander
5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(341 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (73% CMC 5+)+-10ⓘ
Mana rocks1
Other acceleration1
Tutors1
Draw engines1
Cantrips & burst draw4
Recursion1
Value engines26
Other1
Spot removal4
Board wipes2
Stax & hate1
Protection2
Other1
High Land Count (47)+-10ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands17
Taplands15
Combat Damage Synergy: token package, 1 haste enabler+7ⓘ
Win conditions7
Combat threats1
Token generators4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency95Mana base89Threats60
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Chaos33 cards
33 chaos effects. Embrace randomness with coin flips and dice rolls.
Cascade27 cards
27 cascade/discover effects. Cast spells for free off the top.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.