Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(205 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Commander Synergy (1 groups)+5ⓘ
Draw engines1
Cantrips & burst draw2
Value engines1
Spot removal11
Artifact/enchantment removal1
Board wipes1
Stax & hate8
Protection4
Fetchlands3
Dual & shock lands1
Premium utility lands2
Utility lands5
Taplands10
Commander Synergy (2 groups)+15ⓘ
Win conditions1
Combat threats4
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Interaction83Mana base76Threats29
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.